Financial literacy · Ages 9–18

Play Smart.
Money Wise.

FinPintar turns financial literacy into three age-appropriate adventures—one for every stage from primary to upper secondary school.

FinPintar, the game's hero Cent, FinPintar's support companion
9–11Primary school
12–15Lower secondary
16–18Upper secondary

One programme · Three experiences

Money skills that grow with the learner

Each phase uses a different game format, vocabulary and decision level. Students do not simply receive a harder version of the same activity.

Miri stage in Coin City
Phase 1 · Ages 9–11 · Primary

Coin City

A lively quiz-platformer where running, jumping and correct money answers help students collect coins and defeat obstacles across Sarawak.

  • Needs, wants, saving and simple budgeting
  • Three stages plus a final dragon challenge
  • Coins, stars, badges and friendly feedback
Explore Phase 1
Shopping mall in School Ready
Phase 2 · Ages 12–15 · Lower secondary

School Ready

A shopping-town simulation where students must prepare for school with limited money, compare options and respond to realistic temptations.

  • A fixed budget and a nine-item school list
  • Cash, e-wallet, savings and second-hand choices
  • Behaviour-based assessment across seven skills
Explore Phase 2
Sport motorcycle used in Journey to School
Phase 3 · Ages 16–18 · Upper secondary

Journey to School

A timed resource-management journey where transport, fuel, insurance, scams and unexpected events turn every decision into a trade-off.

  • Vehicle ownership and running costs
  • Risk, insurance, scams and opportunity cost
  • A–F outcome with a detailed decision summary
Explore Phase 3

Designed for progression

From recognising choices to managing consequences

The learning journey starts with clear right-or-wrong concepts, moves into prioritising a limited budget, and ends with interconnected decisions under time and risk.

The format changes with the learner, while the goal stays the same: confident, thoughtful financial decision-making.

🎮

Learn by doing

Choices are part of the play, not a lecture placed beside it.

🧭

Age appropriate

Language, pace and consequences match each school level.

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Useful feedback

Students and facilitators can see progress and discuss decisions.

🌏

Local context

Sarawak settings make the adventure familiar and memorable.

At a glance

Choose the right phase for the class

PhaseLearnersGame formatCore focusFeedback
Phase 1Ages 9–11Quiz platformerFoundations and vocabularyCoins, badges and progress
Phase 2Ages 12–15Shopping-town simulationBudgeting and prioritiesSeven behaviour dimensions
Phase 3Ages 16–18Timed road journeyTrade-offs, risk and planningA–F grade and summary
FinPintar icon

About FinPintar

Built where education meets game design

FinPintar is developed by Curtin University Malaysia in collaboration with Rainty Square IT Solutions in Miri, bringing educational research and interactive design together.

Ready to begin the money adventure?

Join with a class invitation or open the game to see how FinPintar works.

How to play